Design of a physiology-sensitive VR-based social communication platform for children with Autism

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dc.contributor.author Kuriakose, Selvia
dc.contributor.author Lahiri, Uttama
dc.date.accessioned 2018-02-13T10:56:01Z
dc.date.available 2018-02-13T10:56:01Z
dc.date.issued 2017-08
dc.identifier.citation Kuriakose, Selvia and Lahiri, Uttama, “Design of a physiology-sensitive VR-based social communication platform for children with Autism”, IEEE Transactions on Neural Systems and Rehabilitation Engineering, DOI: 10.1109/TNSRE.2016.2613879, vol. 25, no. 8, pp. 1180-1191, Aug. 2017. en_US
dc.identifier.issn 1534-4320
dc.identifier.issn 1558-0210
dc.identifier.uri http://repository.iitgn.ac.in/handle/123456789/3450
dc.identifier.uri http://dx.doi.org/10.1109/TNSRE.2016.2613879
dc.description.abstract Individuals with autism are often characterized by impairments in communication, reciprocal social interaction and explicit expression of their affective states. In conventional techniques, a therapist adjusts the intervention paradigm by monitoring the affective state e.g., anxiety of these individuals for effective floor-time-therapy. Conventional techniques, though powerful, are observation-based and face resource limitations. Technology-assisted systems can provide a quantitative, individualized rehabilitation platform. Presently-available systems are designed primarily to chain learning via aspects of one's performance alone restricting individualization. Specifically, these systems are not sensitive to one's anxiety. Our presented work seeks to bridge this gap by developing a novel VR-based interactive system with Anxiety-Sensitive adaptive technology. Specifically, such a system is capable of objectively identifying and quantifying one's anxiety level from real-time biomarkers, along with performance metrics. In turn it can adaptively respond in an individualized manner to foster improved social communication skills. In our present research, we have used Virtual Reality (VR) to design a proof-of-concept application that exposes participants to social tasks of varying challenges. Results of a preliminary usability study indicate the potential of our VR-based Anxiety-Sensitive system to foster improved task performance, thereby serving as a potent complementary tool in the hands of therapist. en_US
dc.description.statementofresponsibility by Selvia Kuriakose and Uttama Lahiri
dc.format.extent vol. 25, no. 8, pp. 1180-1191
dc.language.iso en en_US
dc.publisher IEEE en_US
dc.subject medical computing en_US
dc.subject medical disorders en_US
dc.subject paediatrics en_US
dc.subject patient rehabilitation en_US
dc.subject patient treatment en_US
dc.subject virtual reality en_US
dc.subject Anxiety en_US
dc.subject autism en_US
dc.subject physiology en_US
dc.subject Adolescent en_US
dc.subject Autistic Disorder en_US
dc.subject Biofeedback en_US
dc.subject Psychology en_US
dc.subject Child Diagnosis en_US
dc.subject Computer-Assisted en_US
dc.subject Equipment Design en_US
dc.subject Equipment Failure Analysis en_US
dc.subject Interpersonal Relations en_US
dc.subject Reproducibility en_US
dc.title Design of a physiology-sensitive VR-based social communication platform for children with Autism en_US
dc.type Article en_US
dc.relation.journal IEEE Transactions on Neural Systems and Rehabilitation Engineering


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