Dual-motor-task of catching and throwing a ball during overground walking in virtual reality

Show simple item record

dc.contributor.author Singh, Yogesh et al.
dc.date.accessioned 2020-07-10T12:33:38Z
dc.date.available 2020-07-10T12:33:38Z
dc.date.issued 2020-06
dc.identifier.citation Singh, Yogesh et al., “Dual-motor-task of catching and throwing a ball during overground walking in virtual reality”, IEEE Transactions on Neural Systems and Rehabilitation Engineering, DOI: 10.1109/TNSRE.2020.2999352, vol. 28, no. 7, pp. 1661-1667, Jun. 2020. en_US
dc.identifier.issn 1534-4320
dc.identifier.issn 1558-0210
dc.identifier.uri https://doi.org/10.1109/TNSRE.2020.2999352
dc.identifier.uri https://repository.iitgn.ac.in/handle/123456789/5533
dc.description.abstract Virtual Reality is a versatile platform to study human behavior in simulated environments and to develop interventions for functional rehabilitation. In this work, we designed a dual-task paradigm in a virtual environment where both tasks demand motor skills. Twenty-one healthy adults (mean age: 24.1 years) participated in this study. The experiment involved three conditions - normal overground walking, catch and throw a ball while standing, and catch and throw a ball while walking overground �all in the virtual environment. We investigated the dual-task gait characteristics and their correlations with outcomes from cognitive assessments. Results show that subjects walk conservatively with smaller stride lengths, larger stride widths and stride time while catching and throwing. However, they are able to throw the balls more accurately at the target and achieve higher scores. During the dual-task throw, we observed that the participants threw more balls during the stance phase of the gait when the foot was in the terminal stance and pre-swing region. During this region, the body has forward momentum. In addition, the changes in gait characteristics during dual-task throw correlate well with outcome measures in standardized cognitive tests. This study provides a new and engaging paradigm to analyze dual-motor-task cost in a virtual reality environment and it can be used as a basis to compare strategies adopted by different population groups with healthy young adults to execute coordinated motor tasks
dc.description.statementofresponsibility by Yogesh Singh et al.
dc.language.iso en_US en_US
dc.publisher Institute of Electrical and Electronics Engineers en_US
dc.subject Virtual reality en_US
dc.subject dual-task en_US
dc.subject gait en_US
dc.subject overground walking en_US
dc.subject catch and throw en_US
dc.title Dual-motor-task of catching and throwing a ball during overground walking in virtual reality en_US
dc.type Article en_US
dc.relation.journal IEEE Transactions on Neural Systems and Rehabilitation Engineering


Files in this item

Files Size Format View

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record

Search Digital Repository


Browse

My Account