Virtual reality based gaze-sensitive aiming task platform: role of attention allocation in task performance for individuals with autism and typically developing individuals

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dc.contributor.author Rane, Dharma
dc.contributor.author Sharma, Prachi
dc.contributor.author Singh, Madhu
dc.contributor.author Lahiri, Uttama
dc.coverage.spatial United States of America
dc.date.accessioned 2023-03-03T15:40:58Z
dc.date.available 2023-03-03T15:40:58Z
dc.date.issued 2023-02
dc.identifier.citation Rane, Dharma; Sharma, Prachi; Singh, Madhu and Lahiri, Uttama, “Virtual reality based gaze-sensitive aiming task platform: role of attention allocation in task performance for individuals with autism and typically developing individuals”, IEEE Transactions on Neural Systems and Rehabilitation Engineering, DOI: 10.1109/TNSRE.2023.3248126, vol. 31, pp. 1492-1501, Feb. 2023. en_US
dc.identifier.issn 1558-0210
dc.identifier.uri https://doi.org/10.1109/TNSRE.2023.3248126
dc.identifier.uri https://repository.iitgn.ac.in/handle/123456789/8608
dc.description.abstract Individuals with Autism Spectrum Disorder (ASD) often exhibit difficulty in movement preparation and allocating attention towards different Regions of Interest (ROIs) of a visual stimulus. Though research has alluded to differences in movement preparation for aiming tasks between individuals with ASD and typically developing (TD) individuals, there is limited evidence (true for near-aiming tasks) on the contribution of the window (i.e., time duration) of movement preparation (i.e., the planning window preceding movement initiation) on one’s aiming performance. However, investigation of the contribution of this planning window on one’s performance in far-aiming task remains as majorly unexplored. Again, often one’s eye movement leads the initiation of hand movement (for task execution) indicating the importance of monitoring one’s eye movement in the planning stage, critical for far-aiming task. Most of the studies (in conventional settings) examining the role of gaze behavior on aiming performance have involved TD individuals and only a few involving individuals with ASD. Here, we have designed Virtual Reality (VR)-based Gaze-sensitive far-aiming (dart throw) task and monitored the looking pattern of participants while they interacted with the task environment. We carried out a study with 40 participants (20 in each of ASD and TD groups) to understand how the participant groups differed in task performance and gaze fixation within the movement planning window. We observed difference in the scan path and last fixation within the movement planning window before triggering the release of the dart with relevance to task performance.
dc.description.statementofresponsibility by Dharma Rane, Prachi Sharma, Madhu Singh and Uttama Lahiri
dc.format.extent vol. 31, pp. 1492-1501
dc.language.iso en_US en_US
dc.publisher Institute of Electrical and Electronics Engineers en_US
dc.subject ASD en_US
dc.subject ROIs en_US
dc.subject Far-aiming task en_US
dc.subject Virtual reality en_US
dc.subject Gaze fixation en_US
dc.title Virtual reality based gaze-sensitive aiming task platform: role of attention allocation in task performance for individuals with autism and typically developing individuals en_US
dc.type Journal Paper en_US
dc.relation.journal IEEE Transactions on Neural Systems and Rehabilitation Engineering


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