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  5. Real-time combat training analytics: skeleton-based temporal action localization in unstructured video
 
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Real-time combat training analytics: skeleton-based temporal action localization in unstructured video

Source
10th National Conference on Computer Vision, Pattern Recognition, Image Processing and Graphics (NCVPRIPG 2025)
Date Issued
2025-07-16
Author(s)
Kumar, Rahul
Baghel, Vipul
Singh, Sudhanshu
Yadav, Shivam
Srinivasan, Babji
Hegde, Ravi  
DOI
10.1007/978-3-032-08511-5_26
Abstract
Combat sports like MMA and boxing increasingly adopt computer vision for real-time, non-intrusive movement analysis. However, challenges remain due to high costs, environmental variability, and the complexity of fluid, unstructured actions. We propose a novel vision-based method for punch detection, demarcation, classification, and scoring in boxing. Key contributions include: (1) a well-annotated dataset of 6, 915 punch clips across six categories, sourced from 20 YouTube sparring sessions featuring 18 athletes; and (2) a hierarchical framework integrating boundary detection with classification for precise action localization in free-form videos. Our model achieves 98% accuracy on training and 91% on testing data. The system is also validated in home-based, self-paced punching scenarios, showing promise for low-resource settings. Results suggest that high-quality training video analysis can improve technique and performance in combat sports and beyond.
URI
http://repository.iitgn.ac.in/handle/IITG2025/33773
Subjects
Sports analytics
Computer vision
Human pose estimation
Remote training
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